On Wed, 2002-02-20 at 15:10, Michael Thaler wrote: > On Wed, Feb 20, 2002 at 01:06:58PM +0000, Jos� Fonseca wrote: > > > I usually get 10 to 20 fps with the settings attached. > > Thank you very much, Jose. I used your UnrealTournament.ini and it > really works fine for me! I even can use 640x480 and it is still > really o.k. My chipset seems to be a little faster then yours. How can > you measure the frame rate? I am just curious! >
It's a menu option. It's quite well explained at http://mefriss1.swan.ac.uk/~jfonseca/dri/faq/html/testing.html#BENCHMARKING-UT > > I think that when it's able to do AGP texturing and is better optimized it > > should be able to do 25 fps on low resolution. > > Do you think the Mach64 is capable to render Unreal even if you turn > more eye-candy on or is this limited by the Mach64 chipset? > The maximum framerate you'll ever get is limited by your screen refresh rate. The actual framerate you get depends on the complexity of the scene, how fast is your chip, your cpu, your bus, and in this particular case, how efficient your drivers are. So there is always a quality/speed trade-off implied. In any application you have to tweak these settings to get either the framerate _or_ the quality you want, or choose a good _compromise_ between them. > > OpenGL is itself platform indepent, so any of the books referred in > > http://www.opengl.org/developers/documentation/index.html . The GUI window > > setup is platform dependent. On Linux you can use GLUT, X11, SDL, and few > > more probably. If you're not familiar with any of the GUIs I would advise > > to use GLUT, wich is quite simple to learn, cross-platform, and several > > textbooks use it for examples. > > I am not familiar with these GUIs. I can program some C, C++ and Java, > but I never did any graphics stuff. I hope I will have some time to > look at it (I am just writing my diplmoma thesis now...) > It may seem that I know much of what I'm talking about but I have to confess that I never made a single OpenGL program, and the only GUI program I ever made was hacked on a existing program. I just like to know a little about everything. (Though I'm loving getting deeper on DRI :-) Good look for your thesis. > Thank you very muchfor all your efforts, Jose, > Greetings, > Michael > Regards, Jose' Fonseca _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
