Hi, I compiled the mac64 driver following Leifs excellent mini-HOWTO. I did not find any errors after compiling in world.log. I installed XFree86 to /usr/X11R6-DRI, inserted mach64.o with insmod (I have agpgart compiled into the kernel) and started X with /usr/X11R6-DRI/bin/X which worked fine. I switched to another console and started windowmaker. I opend an xterm and tried ran glxinfo. It told me: direct rendering: no, which I think is sort of obvious because glxinfo is still linked against the old /usr/X11R6/lib/libGL.so. Quake 3 also told me there is no hardware accelerated X.
I don't know too much about X11. Is is possible to have to different X11 branches on one machine or do I have to recompile all my software that use X11 (which is not possible in the case of Quake 3). I also tried to mv /usr/X11R6-DRI to /usr/X11R6 and symlink it but both did not work. Another idea probably is to compile DRI with /usr/X11R6 as a target und just move the old /usr/X11R6 to /usr/X11R6.backup and always mv the X11R6 you want to have (I still want to keep the old X11R6 because 2d acceleration is not working with the mach64 driver). Is there any other possibility to keep both trees, because I think this solution is really nasty. I think someone posted a script to exactly do this, but I searched the mailing list archive and could not find it. Thank you very much for any help, Michael _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
