On Sun, 2001-12-16 at 02:07, Damien Miller wrote: > On 14 Dec 2001, Nathan Thompson-Amato wrote: > > > > > OpenGL programs that don't use textures (as far as I can tell) work > > fine; Xscreensaver's bubble3d and sierpinksi3d, for example, work > > correctly. But other OpenGL programs, like atlantis and Quake II, > > display with wrong (purple garbage) textures and cause the console to > > spew out "Failed to upload texture" messages. > > You screen resolution is probably too high, thus causing the card to > run out of memory. Try dropping it and seeing of the screensavers > work.
That did the trick! Thanks! I'm wondering, though, why this used to work under XF86 3.3.x with Utah-GLX. Is the 4.x driver just not as optimized for low-memory video cards? I'm probably going to buy a Radeon 8500 when the drivers are ready, but in the meantime I'd rather not run X at low resolutions if I can help it... > Would the AGP texturing patch for the Matrox cards that was floating > around the list a few weeks ago help here? > I totally missed this patch, but I'll see if I can dig it up on the mailing list archives. Thanks again, Nathan _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
