It's a little suprising to me that removing some (fairly unimportant)
accelerations makes 2D "painfully slow"; except for a few things
like blits and solid area fills, acceleration just doesn't matter
much any more. What applications were you testing with?

I've seen DRI slow 2D down to a "crawl", but that's only been
in memory limited situations where there isn't enough remaining
offscreen memory for pixmaps, so drawing to them isn't accelerated
at all. (Not even CopyArea and solid fills.)

>From the diff, it looks like you probably have a 64mb card, so
I doubt that is the case for you.

Regards,
                                        Owen

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