At 2:39 PM +0100 11/12/01, Alexander Stohr wrote:
> > Probably the only useful platform for such a
>> beast would be windows or maybe darwin (everyone else has an
>> X server already,
>> or else they don't have opengl).  People have put work into X
>> servers layered
>> or mingled with windows, so darwin is perhaps the only
>> platform that could
>> benefit from (2). 
>
>I do see use for this for two reasons:
>- having multiple Users and X-Servers running on a single
>  video card output plug. This would mean having a hosting
>  X11 system and multiple windows (i.e. vertically tiled)
>  with X11-on-OpenGL application windows that will never
>  interfere with each other.

This is not an OpenGL limitation on any platform I know. You can layer OpenGL views 
just finein OS X. I have no idea why you think windows have to be tiled.

>- you can debug X11 and window manager frameworks (i.e. X11
>  new protocolls) on a single monitor down to the deepest
>  levels with gdb on the same monitor, or even with ddd
>  (those nice grafical debugger frontend).
>
>I admit, its not a way to develop hardware drivers, but it
>might be helpfull in tracking down software problems or
>supplying people flexibility an choices in setup and another
>level of security.

I don't see why this is at all relevant.

> > Probably easier to write an X server ddx that targets the
>> darwin 2d apis and
>> works in a similar way to the existing X-on-win32 products.
>>
>> Keith
>
>Letting X11 run on non Unix environements is a compareable
>situation, its just a question for the details solution on
>how to allow an X11 display driver module to route api calls
>down to another OpenGL/Glut pair interface at the real X11(?)
>driven hardware. Todays grafics adapters provide at least
>some quake subset of OpenGL native to the OS, so X11 should
>then at least run on any todays grafics adapter if it has to.
>

I'm not running an xserver on an xserver, what would be the point in that? Also I 
would never use GLUT for something like this.

This OS provides a full commercial OpenGL 1.3 implementation plus any extensions my 
video hardware supports. I don't need to bother with sub-non-standards like quake.

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