On Fri, 19 Oct 2001 17:24, Leif Delgass wrote: > Great work! I'll check this out soon. > > Once we get DMA working for the 3D operations, I guess the next task is to > get the 2D acceleration routines synchronizing with the 3D ones so we can > reenable XAA, right? Also, it looks as if the AGP setup has not been > finished yet. At this point, atidri.c allocates 8M (hardcoded value, but > the agpgart module tells me I have a 64M AGP aperture) and maps 2M of it > for vertex buffers, but it never sets AGP_BASE or AGP_CNTL. There's > currently no allocation of an AGP region for textures. I'm seeing > problems with missing textures in the Quake 3 demo and some other GL apps. > > It's great to get past this hurdle, maybe we can get a new CVS branch > going soon!
Who would need cvs access? It's time this work got some support... Keith _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
