If the submitter of DRI bug 437816 will send me e-mail, I'd like to follow up on the gamme correction problem they are seeing on the Intel 810/815 driver. Just looking for info like what depths were used and whether xgamma can be used to recreate the problem, since I don't have any of the games listed below. Regards, Jens [EMAIL PROTECTED] wrote: > > Bugs item #437816, was opened at 2001-07-01 22:21 > You can respond by visiting: > http://sourceforge.net/tracker/?func=detail&atid=100387&aid=437816&group_id=387 > > Category: None > Group: None > Status: Open > Resolution: None > Priority: 5 > Submitted By: Nobody/Anonymous (nobody) > Assigned to: Nobody/Anonymous (nobody) > Summary: Gamma Correction and DRI > > Initial Comment: > Whenever a program tries to utilize gamma correction > while using DRI, the colormap shifts randomly. There > seem to be biases in the color shifts; black usually > shifts to magenta, white shifts to green. > > I'm sure that this is a DRI problem vs. an application > problem because I've seen this happen to BZFlag, > Descent 3 (demo), MindRover (demo), and Heavy Gear II > (demo). > > My box has an Intel 810E (integrated) on a stock Intel > motherboard, if that matters. > > Thx for your prompt attention. > > ---------------------------------------------------------------------- > > You can respond by visiting: > http://sourceforge.net/tracker/?func=detail&atid=100387&aid=437816&group_id=387 > > _______________________________________________ > Dri-patches mailing list > [EMAIL PROTECTED] > http://lists.sourceforge.net/lists/listinfo/dri-patches -- /\ Jens Owen / \/\ _ [EMAIL PROTECTED] / \ \ \ Steamboat Springs, Colorado _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel
