If the submitter of DRI bug 437816 will send me e-mail, I'd like to
follow up on the gamme correction problem they are seeing on the Intel
810/815 driver.  Just looking for info like what depths were used and
whether xgamma can be used to recreate the problem, since I don't have
any of the games listed below.

Regards,
Jens

[EMAIL PROTECTED] wrote:
> 
> Bugs item #437816, was opened at 2001-07-01 22:21
> You can respond by visiting:
> http://sourceforge.net/tracker/?func=detail&atid=100387&aid=437816&group_id=387
> 
> Category: None
> Group: None
> Status: Open
> Resolution: None
> Priority: 5
> Submitted By: Nobody/Anonymous (nobody)
> Assigned to: Nobody/Anonymous (nobody)
> Summary: Gamma Correction and DRI
> 
> Initial Comment:
> Whenever a program tries to utilize gamma correction
> while using DRI, the colormap shifts randomly.  There
> seem to be biases in the color shifts; black usually
> shifts to magenta, white shifts to green.
> 
> I'm sure that this is a DRI problem vs. an application
> problem because I've seen this happen to BZFlag,
> Descent 3 (demo), MindRover (demo), and Heavy Gear II
> (demo).
> 
> My box has an Intel 810E (integrated) on a stock Intel
> motherboard, if that matters.
> 
> Thx for your prompt attention.
> 
> ----------------------------------------------------------------------
> 
> You can respond by visiting:
> http://sourceforge.net/tracker/?func=detail&atid=100387&aid=437816&group_id=387
> 
> _______________________________________________
> Dri-patches mailing list
> [EMAIL PROTECTED]
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--                            /\
    Jens Owen                /  \/\ _    
  [EMAIL PROTECTED]             /    \ \ \   Steamboat Springs, Colorado

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