Lars Munch Christensen wrote:
> 
> On Thu, May 17, 2001 at 12:08:05PM +0100, Alan Hourihane wrote:
> > On Thu, May 17, 2001 at 12:54:56PM +0200, Lars Munch Christensen wrote:
> > > On Thu, May 17, 2001 at 08:53:03AM +0100, Alan Hourihane wrote:
> > > > On Thu, May 17, 2001 at 01:00:45AM +0200, Lars Munch Christensen wrote:
> > > > > On Mon, Mar 19, 2001 at 03:51:10PM -0700, Brian Paul wrote:
> > > > > > Ove Kaaven wrote:
> > > > > > >
> > > > > > > I finally got around to testing the Half-Life problems with gl_ztrick
> > > > > > > again... I used the following patch, and then gl_ztrick 1 worked:
> > > > > > >
> > > > > > > Index: extras/Mesa/src/matrix.c
> > > > > >
> > > > > > Great!  I'll apply the patch to the DRI and Mesa trees.
> > > > >
> > > > > Did this patch ever make in to the cvs? I still have this problem on my
> > > > > V3.
> > > > >
> > > > Yes. Make sure you've updated your libraries.
> > >
> > > That is strange. Looking into the source, I see that you are right and
> > > I have updated my libraries (I always do a make World after cvs update)
> > >
> > > matrix.c is part of libGLcore.a right? I only have one libGLcore.a on my
> > > system, thats in: /usr/X11R6-DRI/lib/modules/extensions/libGLcore.a and
> > > my ModulePath is "/usr/X11R6-DRI/lib/modules" and I do load the GLcore
> > > modules.
> > >
> > > Any idea why I still have this problem then?
> > >
> > update your libGL.so* files from xc/lib/GL as well.
> 
> Sorry to keep bothering you like this.
> 
> I always do a 'make World && make install', so I have the latest libGL to.
> (and I have just triple checked it). I have no old GL libs floating around,
> I have made that mistake to many times now, to do that again.
> 
> Maybe the problem has not been properly fixed?

The matrix.c code gets compiled into each of the <driver>_dri.so files,
like tdfx_dri.so.  Make sure those files are up to date.  Set your
LIBGL_DEBUG env var to "verbose" and libGL will print the path to the
<driver>_dri.so file it uses.

-Brian

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