On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote:
> David Geldreich wrote:
> >
> > Hello all,
> >
> > I am wondering if there is any plan to support quad-buffering in
> > DRI.
> >
> > GL_FRONT_LEFT
> > GL_BACK_LEFT
> > GL_FRONT_RIGHT
> > GL_BACK_RIGHT
> >
> > One of the problems is keeping the flipping of LEFT/RIGHT in sync
> > with the vertical retrace. If you miss one, you will have right/left
> > view swaped with your lcd shutter glasses.
> >
> > I am asking this, because I am currently building a VR solution
> > based on linux PC instead of buying SGI Onyx machine. Doing stereo
> > without quad-buffering support will be a little more painful.
>
> There are no plans to implement stereo at this time.
>
> I'm not sure which PC cards would support it. Furthermore, if there
> is a card that does support quad-buffer stereo, does it support it
> per-window or only full-screen?
>
The FireGL2 supports quad buffer stereo with per-window. Unfortunately it
does not support stereo on linux, with their closed-source drivers.
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