https://bugs.freedesktop.org/show_bug.cgi?id=62573
Andreas Boll <andreas.boll.dev at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |critical
CC| |andreas.boll.dev at gmail.com,
| |maraeo at gmail.com
Summary|Half-Life 2: Deathmatch |[bisected] Half-Life 2:
|native version crashes |Deathmatch native version
| |crashes
Keywords| |regression
--- Comment #8 from Andreas Boll <andreas.boll.dev at gmail.com> ---
I can reproduce this bug on rv770.
It works fine on mesa 9.0.3 and 9.1.1
I've bisected to this commit:
ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit
commit ea63491629f48099371f725e7c3779f2982d7a52
Author: Marek Ol??k <maraeo at gmail.com>
Date: Thu Feb 7 04:36:33 2013 +0100
st/mesa: accelerate glGetTexImage for all formats using a blit
This commit allows using glGetTexImage during rendering and still
maintain interactive framerates.
This improves performance of WarCraft 3 under Wine. The framerate is
improved
from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the
game.
v2: fix choosing the format for decompression
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