On 03/06/2026 23:25, Maíra Canal wrote:
v3d_attach_fences_and_unlock_reservation() does three different things:
(1) attaches the submission's last fence to every BO, (2) releases
drm_exec, and (3) replaces the userspace out_sync syncobjs. Decouple
these three behaviors into different functions, so that each function
has a more self-contained behavior.
v3d_submit_jobs() now invokes the three steps explicitly, which makes the
submission sequence self-documenting and keeps each helper self-contained.
No functional change; just code consolidation.
Signed-off-by: Maíra Canal <[email protected]>
---
drivers/gpu/drm/v3d/v3d_submit.c | 19 +++++++++++++------
1 file changed, 13 insertions(+), 6 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
index 1df7ab528422..2beb99a25104 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -319,12 +319,9 @@ v3d_attach_perfmon_to_jobs(struct v3d_submit *submit, u32
perfmon_id)
}
static void
-v3d_attach_fences_and_unlock_reservation(struct v3d_submit *submit,
- u32 out_sync, struct v3d_submit_ext
*se)
+v3d_submit_attach_object_fences(struct v3d_submit *submit)
{
- bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
- struct drm_syncobj *sync_out;
/* The submission's last fence covers the entire submission. Attach it
* to every BO touched by any job in the submission.
@@ -338,8 +335,15 @@ v3d_attach_fences_and_unlock_reservation(struct v3d_submit
*submit,
DMA_RESV_USAGE_WRITE);
}
}
+}
- v3d_submit_unlock_reservations(submit);
+static void
+v3d_submit_process_post_deps(struct v3d_submit *submit, u32 out_sync,
+ struct v3d_submit_ext *se)
+{
+ bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+ struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
+ struct drm_syncobj *sync_out;
/* Update the return sync object for the job */
/* If it only supports a single signal semaphore*/
@@ -400,7 +404,10 @@ v3d_submit_jobs(struct v3d_submit *submit, u32 out_sync,
mutex_unlock(&v3d->sched_lock);
- v3d_attach_fences_and_unlock_reservation(submit, out_sync, se);
+ v3d_submit_attach_object_fences(submit);
+ v3d_submit_unlock_reservations(submit);
+ v3d_submit_process_post_deps(submit, out_sync, se);
+
v3d_submit_put_jobs(submit);
return 0;
Reviewed-by: Tvrtko Ursulin <[email protected]>
Regards,
Tvrtko