On 03/06/2026 23:25, Maíra Canal wrote:
v3d_attach_fences_and_unlock_reservation() does three different things:
(1) attaches the submission's last fence to every BO, (2) releases
drm_exec, and (3) replaces the userspace out_sync syncobjs. Decouple
these three behaviors into different functions, so that each function
has a more self-contained behavior.

v3d_submit_jobs() now invokes the three steps explicitly, which makes the
submission sequence self-documenting and keeps each helper self-contained.

No functional change; just code consolidation.

Signed-off-by: Maíra Canal <[email protected]>
---
  drivers/gpu/drm/v3d/v3d_submit.c | 19 +++++++++++++------
  1 file changed, 13 insertions(+), 6 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
index 1df7ab528422..2beb99a25104 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -319,12 +319,9 @@ v3d_attach_perfmon_to_jobs(struct v3d_submit *submit, u32 
perfmon_id)
  }
static void
-v3d_attach_fences_and_unlock_reservation(struct v3d_submit *submit,
-                                        u32 out_sync, struct v3d_submit_ext 
*se)
+v3d_submit_attach_object_fences(struct v3d_submit *submit)
  {
-       bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
        struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
-       struct drm_syncobj *sync_out;
/* The submission's last fence covers the entire submission. Attach it
         * to every BO touched by any job in the submission.
@@ -338,8 +335,15 @@ v3d_attach_fences_and_unlock_reservation(struct v3d_submit 
*submit,
                                           DMA_RESV_USAGE_WRITE);
                }
        }
+}
- v3d_submit_unlock_reservations(submit);
+static void
+v3d_submit_process_post_deps(struct v3d_submit *submit, u32 out_sync,
+                            struct v3d_submit_ext *se)
+{
+       bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+       struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
+       struct drm_syncobj *sync_out;
/* Update the return sync object for the job */
        /* If it only supports a single signal semaphore*/
@@ -400,7 +404,10 @@ v3d_submit_jobs(struct v3d_submit *submit, u32 out_sync,
mutex_unlock(&v3d->sched_lock); - v3d_attach_fences_and_unlock_reservation(submit, out_sync, se);
+       v3d_submit_attach_object_fences(submit);
+       v3d_submit_unlock_reservations(submit);
+       v3d_submit_process_post_deps(submit, out_sync, se);
+
        v3d_submit_put_jobs(submit);
return 0;


Reviewed-by: Tvrtko Ursulin <[email protected]>

Regards,

Tvrtko

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