On Sun, 2026-05-31 at 21:55 +0200, Alexander A. Klimov wrote:
> Don't just overwrite the original pointer passed to krealloc()
> with its return value without checking latter:
[]
> diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
> b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
[]
> @@ -290,15 +290,16 @@ static bool require_uniform_address_uniform(struct
> vc4_validated_shader_info *va
> {
> uint32_t o = validated_shader->num_uniform_addr_offsets;
> uint32_t num_uniforms = validated_shader->uniforms_size / 4;
> + u32 *offsets;
>
> - validated_shader->uniform_addr_offsets =
> - krealloc(validated_shader->uniform_addr_offsets,
> - (o + 1) *
> - sizeof(*validated_shader->uniform_addr_offsets),
> - GFP_KERNEL);
> - if (!validated_shader->uniform_addr_offsets)
> + offsets = krealloc(validated_shader->uniform_addr_offsets,
> + (o + 1) *
> + sizeof(*validated_shader->uniform_addr_offsets),
> + GFP_KERNEL);
krealloc_array ?
> + if (!offsets)
> return false;
>
> + validated_shader->uniform_addr_offsets = offsets;
> validated_shader->uniform_addr_offsets[o] = num_uniforms;
> validated_shader->num_uniform_addr_offsets++;