https://bugs.freedesktop.org/show_bug.cgi?id=36939
Summary: multitexturing is messed up in quake wars (regression)
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: aaalmosss at gmail.com
With some detail levels only the base texture (diffuse) is drawn on the
objects, but no light/bump/specular. With 'Shader Effects' set to low the
strogg deployables are like this (from any distance), while setting it to high
makes every object (except the ground) that are closer than ~10 meters appear
like this.
This message is written to the console a couple of times:
Not a native swizzle: 00000e08
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