v3d_attach_fences_and_unlock_reservation() does three different things:
(1) attaches the submission's last fence to every BO, (2) releases
drm_exec, and (3) replaces the userspace out_sync syncobjs. Decouple
these three behaviors into different functions, so that each function
has a more self-contained behavior.
Also, move fence attachment and reservation unlocking to v3d_submit_jobs(),
so that callers no longer have to deal with this sequence. Now, after
submitting the jobs, callers are only responsible for calling
v3d_submit_process_post_deps().
No functional change; just code consolidation.
Signed-off-by: Maíra Canal <[email protected]>
---
drivers/gpu/drm/v3d/v3d_submit.c | 57 ++++++++++++++++++++++------------------
1 file changed, 32 insertions(+), 25 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
index 6506acb6992e..08a7fa9bc366 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -273,6 +273,25 @@ v3d_attach_perfmon_to_jobs(struct v3d_submit *submit, u32
perfmon_id)
return 0;
}
+static void
+v3d_submit_attach_object_fences(struct v3d_submit *submit)
+{
+ struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
+
+ /* The submission's last fence covers the entire submission. Attach it
+ * to every BO touched by any job in the submission.
+ */
+ for (int i = 0; i < submit->job_count; i++) {
+ struct v3d_job *job = submit->jobs[i];
+
+ for (int j = 0; j < job->bo_count; j++) {
+ /* XXX: Use shared fences for read-only objects. */
+ dma_resv_add_fence(job->bo[j]->resv,
last_job->done_fence,
+ DMA_RESV_USAGE_WRITE);
+ }
+ }
+}
+
static void
v3d_push_job(struct v3d_job *job)
{
@@ -307,6 +326,13 @@ v3d_submit_jobs(struct v3d_submit *submit)
}
}
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_submit_attach_object_fences(submit);
+ v3d_submit_unlock_reservations(submit);
+
+ return 0;
+
err:
mutex_unlock(&v3d->sched_lock);
return ret;
@@ -327,28 +353,13 @@ v3d_submit_cleanup_jobs(struct v3d_submit *submit)
}
static void
-v3d_attach_fences_and_unlock_reservation(struct v3d_submit *submit,
- u32 out_sync, struct v3d_submit_ext
*se)
+v3d_submit_process_post_deps(struct v3d_submit *submit, u32 out_sync,
+ struct v3d_submit_ext *se)
{
bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
struct drm_syncobj *sync_out;
- /* The submission's last fence covers the entire submission. Attach it
- * to every BO touched by any job in the submission.
- */
- for (int i = 0; i < submit->job_count; i++) {
- struct v3d_job *job = submit->jobs[i];
-
- for (int j = 0; j < job->bo_count; j++) {
- /* XXX: Use shared fences for read-only objects. */
- dma_resv_add_fence(job->bo[j]->resv,
last_job->done_fence,
- DMA_RESV_USAGE_WRITE);
- }
- }
-
- v3d_submit_unlock_reservations(submit);
-
/* Update the return sync object for the job */
/* If it only supports a single signal semaphore*/
if (!has_multisync) {
@@ -1052,8 +1063,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
if (ret)
goto fail_unreserve;
- v3d_attach_fences_and_unlock_reservation(&submit, args->out_sync, &se);
-
+ v3d_submit_process_post_deps(&submit, args->out_sync, &se);
v3d_submit_put_jobs(&submit);
return 0;
@@ -1145,8 +1155,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
if (ret)
goto fail_unreserve;
- v3d_attach_fences_and_unlock_reservation(&submit, args->out_sync, &se);
-
+ v3d_submit_process_post_deps(&submit, args->out_sync, &se);
v3d_submit_put_jobs(&submit);
return 0;
@@ -1213,8 +1222,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
if (ret)
goto fail_unreserve;
- v3d_attach_fences_and_unlock_reservation(&submit, args->out_sync, &se);
-
+ v3d_submit_process_post_deps(&submit, args->out_sync, &se);
v3d_submit_put_jobs(&submit);
return 0;
@@ -1322,8 +1330,7 @@ v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
if (ret)
goto fail_unreserve;
- v3d_attach_fences_and_unlock_reservation(&submit, 0, &se);
-
+ v3d_submit_process_post_deps(&submit, 0, &se);
v3d_submit_put_jobs(&submit);
return 0;