https://bugs.freedesktop.org/show_bug.cgi?id=35249
Marek Ol??k <maraeo at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |NOTABUG
--- Comment #2 from Marek Ol??k <maraeo at gmail.com> 2011-03-12 11:16:41 PST
---
This is correct. GLSL doesn't require the noise function to return random
values, so it always returns the same constant. There are no plans to implement
the noise differently. I don't think hardware can do it. Closing.
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