On Mon, 2026-03-02 at 11:14 -0800, Matthew Brost wrote:
> On Mon, Mar 02, 2026 at 05:32:48PM +0100, Thomas Hellström wrote:
> > Now that the two-pass notifier flow uses xe_vma_userptr_do_inval()
> > for
> > the fence-wait + TLB-invalidate work, extend it to support a
> > further
> > deferred TLB wait:
> > 
> > - xe_vma_userptr_do_inval(): when the embedded finish handle is
> > free,
> >   submit the TLB invalidation asynchronously
> > (xe_vm_invalidate_vma_submit)
> >   and return &userptr->finish so the mmu_notifier core schedules a
> > third
> >   pass.  When the handle is occupied by a concurrent invalidation,
> > fall
> >   back to the synchronous xe_vm_invalidate_vma() path.
> > 
> > - xe_vma_userptr_complete_tlb_inval(): new helper called from
> >   invalidate_finish when tlb_inval_submitted is set.  Waits for the
> >   previously submitted batch and unmaps the gpusvm pages.
> > 
> > xe_vma_userptr_invalidate_finish() dispatches between the two
> > helpers
> > via tlb_inval_submitted, making the three possible flows explicit:
> > 
> >   pass1 (fences pending)  -> invalidate_finish -> do_inval (sync
> > TLB)
> >   pass1 (fences done)     -> do_inval -> invalidate_finish
> >                           -> complete_tlb_inval (deferred TLB)
> >   pass1 (finish occupied) -> do_inval (sync TLB, inline)
> > 
> > In multi-GPU scenarios this allows TLB flushes to be submitted on
> > all
> > GPUs in one pass before any of them are waited on.
> > 
> > Also adds xe_vm_invalidate_vma_submit() which submits the TLB range
> > invalidation without blocking, populating a xe_tlb_inval_batch that
> > the caller waits on separately.
> > 
> 
> As suggested in patch #2, maybe squash this into patch #2 as some of
> patch #2 is immediately tweaked / rewritten here. 
> 
> A couple nits.
> 
> > Assisted-by: GitHub Copilot:claude-sonnet-4.6
> > Signed-off-by: Thomas Hellström <[email protected]>
> > ---
> >  drivers/gpu/drm/xe/xe_userptr.c | 60 +++++++++++++++++++++++++++--
> > ----
> >  drivers/gpu/drm/xe/xe_userptr.h | 18 ++++++++++
> >  drivers/gpu/drm/xe/xe_vm.c      | 38 ++++++++++++++++-----
> >  drivers/gpu/drm/xe/xe_vm.h      |  2 ++
> >  4 files changed, 99 insertions(+), 19 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/xe/xe_userptr.c
> > b/drivers/gpu/drm/xe/xe_userptr.c
> > index 440b0a79d16f..a62b796afb93 100644
> > --- a/drivers/gpu/drm/xe/xe_userptr.c
> > +++ b/drivers/gpu/drm/xe/xe_userptr.c
> > @@ -8,6 +8,7 @@
> >  
> >  #include <linux/mm.h>
> >  
> > +#include "xe_tlb_inval.h"
> >  #include "xe_trace_bo.h"
> >  
> >  /**
> > @@ -73,8 +74,8 @@ int xe_vma_userptr_pin_pages(struct
> > xe_userptr_vma *uvma)
> >                                 &ctx);
> >  }
> >  
> > -static void xe_vma_userptr_do_inval(struct xe_vm *vm, struct
> > xe_userptr_vma *uvma,
> > -                               bool is_deferred)
> > +static struct mmu_interval_notifier_finish *
> > +xe_vma_userptr_do_inval(struct xe_vm *vm, struct xe_userptr_vma
> > *uvma, bool is_deferred)
> >  {
> >     struct xe_userptr *userptr = &uvma->userptr;
> >     struct xe_vma *vma = &uvma->vma;
> > @@ -84,12 +85,23 @@ static void xe_vma_userptr_do_inval(struct
> > xe_vm *vm, struct xe_userptr_vma *uvm
> >     };
> >     long err;
> >  
> > -   err = dma_resv_wait_timeout(xe_vm_resv(vm),
> > -                               DMA_RESV_USAGE_BOOKKEEP,
> > +   err = dma_resv_wait_timeout(xe_vm_resv(vm),
> > DMA_RESV_USAGE_BOOKKEEP,
> >                                 false, MAX_SCHEDULE_TIMEOUT);
> 
> Unrelated.

Right, will fix.

> 
> >     XE_WARN_ON(err <= 0);
> >  
> >     if (xe_vm_in_fault_mode(vm) && userptr->initial_bind) {
> > +           if (!userptr->finish_inuse) {
> 
> Since this is state machiney - should we have asserts on state? That
> typically the approach I take when I write stae machiney code. Self
> documenting plus immediatelt catches misuse.
> 
> So here an example would be:
> 
> xe_assert(.., !userptr->tlb_inval_submitted);

Sure. Can take a look at that to see how it turns out.


>  
> > +                   /*
> > +                    * Defer the TLB wait to an extra pass so
> > the caller
> > +                    * can pipeline TLB flushes across GPUs
> > before waiting
> > +                    * on any of them.
> > +                    */
> > +                   userptr->finish_inuse = true;
> > +                   userptr->tlb_inval_submitted = true;
> > +                   err = xe_vm_invalidate_vma_submit(vma,
> > &userptr->inval_batch);
> > +                   XE_WARN_ON(err);
> > +                   return &userptr->finish;
> > +           }
> >             err = xe_vm_invalidate_vma(vma);
> >             XE_WARN_ON(err);
> >     }
> > @@ -98,6 +110,24 @@ static void xe_vma_userptr_do_inval(struct
> > xe_vm *vm, struct xe_userptr_vma *uvm
> >             userptr->finish_inuse = false;
> >     drm_gpusvm_unmap_pages(&vm->svm.gpusvm, &uvma-
> > >userptr.pages,
> >                            xe_vma_size(vma) >> PAGE_SHIFT,
> > &ctx);
> > +   return NULL;
> > +}
> > +
> > +static void
> > +xe_vma_userptr_complete_tlb_inval(struct xe_vm *vm, struct
> > xe_userptr_vma *uvma)
> > +{
> > +   struct xe_userptr *userptr = &uvma->userptr;
> > +   struct xe_vma *vma = &uvma->vma;
> > +   struct drm_gpusvm_ctx ctx = {
> > +           .in_notifier = true,
> > +           .read_only = xe_vma_read_only(vma),
> > +   };
> > +
> 
> xe_svm_assert_in_notifier();

See previous comment on this.

> 
> State machine asserts could be:
> 
> xe_assert(..., userptr->tlb_inval_submitted);
> xe_assert(..., userptr->finish_inuse);

Will take a look at this as well.

> 
> > +   xe_tlb_inval_batch_wait(&userptr->inval_batch);
> > +   userptr->tlb_inval_submitted = false;
> > +   userptr->finish_inuse = false;
> > +   drm_gpusvm_unmap_pages(&vm->svm.gpusvm, &uvma-
> > >userptr.pages,
> > +                          xe_vma_size(vma) >> PAGE_SHIFT,
> > &ctx);
> >  }
> >  
> >  static struct mmu_interval_notifier_finish *
> > @@ -141,13 +171,11 @@ xe_vma_userptr_invalidate_pass1(struct xe_vm
> > *vm, struct xe_userptr_vma *uvma)
> >      * If it's already in use, or all fences are already
> > signaled,
> >      * proceed directly to invalidation without deferring.
> >      */
> > -   if (signaled || userptr->finish_inuse) {
> > -           xe_vma_userptr_do_inval(vm, uvma, false);
> > -           return NULL;
> > -   }
> > +   if (signaled || userptr->finish_inuse)
> > +           return xe_vma_userptr_do_inval(vm, uvma, false);
> >  
> > +   /* Defer: the notifier core will call invalidate_finish
> > once done. */
> >     userptr->finish_inuse = true;
> > -
> 
> Unrelated.

Will fix.

> 
> >     return &userptr->finish;
> >  }
> >  
> > @@ -193,7 +221,15 @@ static void
> > xe_vma_userptr_invalidate_finish(struct
> > mmu_interval_notifier_finish
> >             xe_vma_start(vma), xe_vma_size(vma));
> >  
> >     down_write(&vm->svm.gpusvm.notifier_lock);
> > -   xe_vma_userptr_do_inval(vm, uvma, true);
> > +   /*
> > +    * If a TLB invalidation was previously submitted
> > (deferred from the
> > +    * synchronous pass1 fallback), wait for it and unmap
> > pages.
> > +    * Otherwise, fences have now completed: invalidate the
> > TLB and unmap.
> > +    */
> > +   if (uvma->userptr.tlb_inval_submitted)
> > +           xe_vma_userptr_complete_tlb_inval(vm, uvma);
> > +   else
> > +           xe_vma_userptr_do_inval(vm, uvma, true);
> >     up_write(&vm->svm.gpusvm.notifier_lock);
> >     trace_xe_vma_userptr_invalidate_complete(vma);
> >  }
> > @@ -231,7 +267,9 @@ void xe_vma_userptr_force_invalidate(struct
> > xe_userptr_vma *uvma)
> >  
> >     finish = xe_vma_userptr_invalidate_pass1(vm, uvma);
> >     if (finish)
> > -           xe_vma_userptr_do_inval(vm, uvma, true);
> > +           finish = xe_vma_userptr_do_inval(vm, uvma, true);
> > +   if (finish)
> > +           xe_vma_userptr_complete_tlb_inval(vm, uvma);
> >  }
> >  #endif
> >  
> > diff --git a/drivers/gpu/drm/xe/xe_userptr.h
> > b/drivers/gpu/drm/xe/xe_userptr.h
> > index 4f42db61fd62..7477009651c2 100644
> > --- a/drivers/gpu/drm/xe/xe_userptr.h
> > +++ b/drivers/gpu/drm/xe/xe_userptr.h
> > @@ -14,6 +14,8 @@
> >  
> >  #include <drm/drm_gpusvm.h>
> >  
> > +#include "xe_tlb_inval_types.h"
> > +
> >  struct xe_vm;
> >  struct xe_vma;
> >  struct xe_userptr_vma;
> > @@ -63,6 +65,15 @@ struct xe_userptr {
> >      * Protected by @vm::svm.gpusvm.notifier_lock.
> >      */
> >     struct mmu_interval_notifier_finish finish;
> > +
> > +   /**
> > +    * @inval_batch: TLB invalidation batch for deferred
> > completion.
> > +    * Stores an in-flight TLB invalidation submitted during a
> > two-pass
> > +    * notifier so the wait can be deferred to a subsequent
> > pass, allowing
> > +    * multiple GPUs to be signalled before any of them are
> > waited on.
> > +    * Protected by @vm::svm.gpusvm.notifier_lock.
> 
> In write mode?

Yeah, This one and the one below will look a bit more complicated if we
want to keep the invalidation injection. Will update.

> 
> > +    */
> > +   struct xe_tlb_inval_batch inval_batch;
> >     /**
> >      * @finish_inuse: Whether @finish is currently in use by
> > an in-progress
> >      * two-pass invalidation.
> > @@ -70,6 +81,13 @@ struct xe_userptr {
> >      */
> >     bool finish_inuse;
> >  
> > +   /**
> > +    * @tlb_inval_submitted: Whether a TLB invalidation has
> > been submitted
> > +    * via @inval_batch and is pending completion.  When set,
> > the next pass
> > +    * must call xe_tlb_inval_batch_wait() before reusing
> > @inval_batch.
> > +    * Protected by @vm::svm.gpusvm.notifier_lock.
> 
> In write mode?
> 
> Matt

Thanks,
Thomas


> 
> > +    */
> > +   bool tlb_inval_submitted;
> >     /**
> >      * @initial_bind: user pointer has been bound at least
> > once.
> >      * write: vm->svm.gpusvm.notifier_lock in read mode and
> > vm->resv held.
> > diff --git a/drivers/gpu/drm/xe/xe_vm.c
> > b/drivers/gpu/drm/xe/xe_vm.c
> > index 7f29d2b2972d..fdad9329dfb4 100644
> > --- a/drivers/gpu/drm/xe/xe_vm.c
> > +++ b/drivers/gpu/drm/xe/xe_vm.c
> > @@ -3967,20 +3967,23 @@ void xe_vm_unlock(struct xe_vm *vm)
> >  }
> >  
> >  /**
> > - * xe_vm_invalidate_vma - invalidate GPU mappings for VMA without
> > a lock
> > + * xe_vm_invalidate_vma_submit - Submit a job to invalidate GPU
> > mappings for
> > + * VMA.
> >   * @vma: VMA to invalidate
> > + * @batch: TLB invalidation batch to populate; caller must later
> > call
> > + *         xe_tlb_inval_batch_wait() on it to wait for completion
> >   *
> >   * Walks a list of page tables leaves which it memset the entries
> > owned by this
> > - * VMA to zero, invalidates the TLBs, and block until TLBs
> > invalidation is
> > - * complete.
> > + * VMA to zero, invalidates the TLBs, but doesn't block waiting
> > for TLB flush
> > + * to complete, but instead populates @batch which can be waited
> > on using
> > + * xe_tlb_inval_batch_wait().
> >   *
> >   * Returns 0 for success, negative error code otherwise.
> >   */
> > -int xe_vm_invalidate_vma(struct xe_vma *vma)
> > +int xe_vm_invalidate_vma_submit(struct xe_vma *vma, struct
> > xe_tlb_inval_batch *batch)
> >  {
> >     struct xe_device *xe = xe_vma_vm(vma)->xe;
> >     struct xe_vm *vm = xe_vma_vm(vma);
> > -   struct xe_tlb_inval_batch _batch;
> >     struct xe_tile *tile;
> >     u8 tile_mask = 0;
> >     int ret = 0;
> > @@ -4023,14 +4026,33 @@ int xe_vm_invalidate_vma(struct xe_vma
> > *vma)
> >  
> >     ret = xe_tlb_inval_range_tilemask_submit(xe,
> > xe_vma_vm(vma)->usm.asid,
> >                                             
> > xe_vma_start(vma), xe_vma_end(vma),
> > -                                            tile_mask,
> > &_batch);
> > +                                            tile_mask,
> > batch);
> >  
> >     /* WRITE_ONCE pairs with READ_ONCE in
> > xe_vm_has_valid_gpu_mapping() */
> >     WRITE_ONCE(vma->tile_invalidated, vma->tile_mask);
> > +   return ret;
> > +}
> > +
> > +/**
> > + * xe_vm_invalidate_vma - invalidate GPU mappings for VMA without
> > a lock
> > + * @vma: VMA to invalidate
> > + *
> > + * Walks a list of page tables leaves which it memset the entries
> > owned by this
> > + * VMA to zero, invalidates the TLBs, and block until TLBs
> > invalidation is
> > + * complete.
> > + *
> > + * Returns 0 for success, negative error code otherwise.
> > + */
> > +int xe_vm_invalidate_vma(struct xe_vma *vma)
> > +{
> > +   struct xe_tlb_inval_batch batch;
> > +   int ret;
> >  
> > -   if (!ret)
> > -           xe_tlb_inval_batch_wait(&_batch);
> > +   ret = xe_vm_invalidate_vma_submit(vma, &batch);
> > +   if (ret)
> > +           return ret;
> >  
> > +   xe_tlb_inval_batch_wait(&batch);
> >     return ret;
> >  }
> >  
> > diff --git a/drivers/gpu/drm/xe/xe_vm.h
> > b/drivers/gpu/drm/xe/xe_vm.h
> > index 62f4b6fec0bc..0bc7ed23eeae 100644
> > --- a/drivers/gpu/drm/xe/xe_vm.h
> > +++ b/drivers/gpu/drm/xe/xe_vm.h
> > @@ -242,6 +242,8 @@ struct dma_fence *xe_vm_range_unbind(struct
> > xe_vm *vm,
> >  
> >  int xe_vm_invalidate_vma(struct xe_vma *vma);
> >  
> > +int xe_vm_invalidate_vma_submit(struct xe_vma *vma, struct
> > xe_tlb_inval_batch *batch);
> > +
> >  int xe_vm_validate_protected(struct xe_vm *vm);
> >  
> >  static inline void xe_vm_queue_rebind_worker(struct xe_vm *vm)
> > -- 
> > 2.53.0
> > 

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