On Fri, 2025-11-07 at 14:42 +0000, Tvrtko Ursulin wrote:
> 
> On 07/11/2025 12:55, Philipp Stanner wrote:
> > drm_sched_job_arm() just panics the kernel with BUG_ON() in case of an
> > entity being NULL. While drm_sched_job_arm() crashing or not effectively
> > arming jobs is certainly a huge issue that needs to be noticed,
> > completely shooting down the kernel reduces the probability of reaching
> > and debugging a system to 0.
> > 
> > Moreover, the checkpatch script by now strongly discourages all new uses
> > of BUG_ON() for this reason.
> > 
> > Replace the BUG_ON() in drm_sched_job_arm() with a WARN_ON().
> > 
> > Signed-off-by: Philipp Stanner <[email protected]>
> > ---
> >   drivers/gpu/drm/scheduler/sched_main.c | 2 +-
> >   1 file changed, 1 insertion(+), 1 deletion(-)
> > 
> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
> > b/drivers/gpu/drm/scheduler/sched_main.c
> > index 1d4f1b822e7b..3bf4ae0ca4bc 100644
> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > @@ -857,7 +857,7 @@ void drm_sched_job_arm(struct drm_sched_job *job)
> >     struct drm_gpu_scheduler *sched;
> >     struct drm_sched_entity *entity = job->entity;
> >   
> > -   BUG_ON(!entity);
> > +   WARN_ON(!entity);
> >     drm_sched_entity_select_rq(entity);
> 
> void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
> {
>       struct dma_fence *fence;
>       struct drm_gpu_scheduler *sched;
>       struct drm_sched_rq *rq;
> 
>       /* single possible engine and already selected */
>       if (!entity->sched_list)
> 
> Still the same end result.
> 
> I believe best practice is to simply not have BUG_ON's followed by null 
> pointer dereferences since they add no value. Ie. it should just be 
> removed and not replaced.

Hm, right. I agree. Both jobs and entities are initialized to 0
anyways. Existing users work, and new users would notice a null ptr
crash.

Let's remove it altogether.


P.

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