At the moment it's not documented that you need to add a bridge before attaching it. Clarify that.
Suggested-by: Maxime Ripard <[email protected]> Link: https://lore.kernel.org/all/20250709-sophisticated-loon-of-rain-6ccdd8@houat/ Reviewed-by: Raphael Gallais-Pou <[email protected]> Signed-off-by: Luca Ceresoli <[email protected]> --- drivers/gpu/drm/drm_bridge.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/drivers/gpu/drm/drm_bridge.c b/drivers/gpu/drm/drm_bridge.c index 53e7ece36dd940aabd1c0880f296fce7224a12ac..1246a52f8767b52c5f10139aa897824b3c2f28da 100644 --- a/drivers/gpu/drm/drm_bridge.c +++ b/drivers/gpu/drm/drm_bridge.c @@ -422,6 +422,9 @@ static bool drm_bridge_is_atomic(struct drm_bridge *bridge) * If non-NULL the previous bridge must be already attached by a call to this * function. * + * The bridge to be attached must have been previously added by + * drm_bridge_add(). + * * Note that bridges attached to encoders are auto-detached during encoder * cleanup in drm_encoder_cleanup(), so drm_bridge_attach() should generally * *not* be balanced with a drm_bridge_detach() in driver code. -- 2.51.0
