If the logo width is bigger than the framebuffer width, and the
height is big enough to hold the logo and the message, it will draw
at x coordinate that are higher than the width, and ends up in a
corrupted image.
Fixes: 4b570ac2eb54 ("drm/rect: Add drm_rect_overlap()")
Signed-off-by: Jocelyn Falempe <[email protected]>
---
drivers/gpu/drm/drm_panic.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c
index 1d6312fa1429..23ba791c6131 100644
--- a/drivers/gpu/drm/drm_panic.c
+++ b/drivers/gpu/drm/drm_panic.c
@@ -429,6 +429,9 @@ static void drm_panic_logo_rect(struct drm_rect *rect,
const struct font_desc *f
static void drm_panic_logo_draw(struct drm_scanout_buffer *sb, struct drm_rect
*rect,
const struct font_desc *font, u32 fg_color)
{
+ if (rect->x2 > sb->width || rect->y2 > sb->height)
+ return;
+
if (logo_mono)
drm_panic_blit(sb, rect, logo_mono->data,
DIV_ROUND_UP(drm_rect_width(rect), 8), 1,
fg_color);
--
2.51.0