Add bounds checking to prevent writes past framebuffer boundaries when
rendering text near screen edges. Return early if the Y position is off-screen
and clip image height to screen boundary. Break from the rendering loop if the
X position is off-screen. When clipping image width to fit the screen, update
the character count to match the clipped width to prevent buffer size
mismatches.

Without the character count update, bit_putcs_aligned and bit_putcs_unaligned
receive mismatched parameters where the buffer is allocated for the clipped
width but cnt reflects the original larger count, causing out-of-bounds writes.

Reported-by: syzbot+48b0652a95834717f...@syzkaller.appspotmail.com
Closes: https://syzkaller.appspot.com/bug?extid=48b0652a95834717f190  
Suggested-by: Helge Deller <del...@gmx.de>
Tested-by: syzbot+48b0652a95834717f...@syzkaller.appspotmail.com
Signed-off-by: Albin Babu Varghese <albinbabuvarghes...@gmail.com>
---
Changes in v2:
- Partially render when height exceeding screen boundaries instead of skipping 
- Update character count when width is clipped to prevent buffer mismatch

Link to v1: 
https://lore.kernel.org/all/20250927075010.119671-1-albinbabuvarghes...@gmail.com/
---
 drivers/video/fbdev/core/bitblit.c | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/drivers/video/fbdev/core/bitblit.c 
b/drivers/video/fbdev/core/bitblit.c
index f9475c14f733..116b4bf5e94c 100644
--- a/drivers/video/fbdev/core/bitblit.c
+++ b/drivers/video/fbdev/core/bitblit.c
@@ -160,6 +160,11 @@ static void bit_putcs(struct vc_data *vc, struct fb_info 
*info,
        image.height = vc->vc_font.height;
        image.depth = 1;
 
+       if (image.dy >= info->var.yres)
+               return;
+
+       image.height = min(image.height, info->var.yres - image.dy);
+
        if (attribute) {
                buf = kmalloc(cellsize, GFP_ATOMIC);
                if (!buf)
@@ -173,6 +178,21 @@ static void bit_putcs(struct vc_data *vc, struct fb_info 
*info,
                        cnt = count;
 
                image.width = vc->vc_font.width * cnt;
+
+               if (image.dx >= info->var.xres)
+                       break;
+
+               if (image.dx + image.width > info->var.xres) {
+                       image.width = info->var.xres - image.dx;
+
+                       cnt = image.width / vc->vc_font.width;
+
+                       if (cnt == 0)
+                               break;
+
+                       image.width = cnt * vc->vc_font.width;
+               }
+
                pitch = DIV_ROUND_UP(image.width, 8) + scan_align;
                pitch &= ~scan_align;
                size = pitch * image.height + buf_align;
-- 
2.51.0

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