When Application A submits jobs (a1, a2, a3) and application B submits
job b1 with a dependency on a2's scheduler fence, killing application A
before run_job(a1) causes drm_sched_entity_kill_jobs_work() to force
signal all jobs sequentially. However, due to missing work_run_job or
work_free_job in entity_kill_job_work(), the scheduler enters sleep
state, causing application B hang.

Add drm_sched_wakeup() when entity_kill_job_work() to preventing
scheduler sleep and subsequent application hangs.

Signed-off-by: Lin.Cao <[email protected]>
---
 drivers/gpu/drm/scheduler/sched_entity.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
b/drivers/gpu/drm/scheduler/sched_entity.c
index e671aa241720..a22b0f65558a 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -180,6 +180,7 @@ static void drm_sched_entity_kill_jobs_work(struct 
work_struct *wrk)
        drm_sched_fence_finished(job->s_fence, -ESRCH);
        WARN_ON(job->s_fence->parent);
        job->sched->ops->free_job(job);
+       drm_sched_wakeup(job->sched);
 }
 
 /* Signal the scheduler finished fence when the entity in question is killed. 
*/
-- 
2.46.1

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