From: Ville Syrjälä <[email protected]> Use the appropriate 64bit division helpers to make the code build on 32bit architectures.
Cc: Laurentiu Palcu <[email protected]> Cc: Lucas Stach <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]> --- drivers/gpu/drm/imx/dcss/dcss-scaler.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/imx/dcss/dcss-scaler.c b/drivers/gpu/drm/imx/dcss/dcss-scaler.c index 825728c356ff..32c3f46b21da 100644 --- a/drivers/gpu/drm/imx/dcss/dcss-scaler.c +++ b/drivers/gpu/drm/imx/dcss/dcss-scaler.c @@ -136,7 +136,7 @@ static int div_q(int A, int B) else temp -= B / 2; - result = (int)(temp / B); + result = div_s64(temp, B); return result; } @@ -239,7 +239,7 @@ static void dcss_scaler_gaussian_filter(int fc_q, bool use_5_taps, ll_temp = coef[phase][i]; ll_temp <<= PSC_COEFF_PRECISION; ll_temp += sum >> 1; - ll_temp /= sum; + ll_temp = div_s64(ll_temp, sum); coef[phase][i] = (int)ll_temp; } } -- 2.45.2
