Framebuffer memory is allocated via vmalloc() from non-contiguous
physical pages. The physical framebuffer start address is therefore
meaningless. Do not set it.

The value is not used within the kernel and only exported to userspace
on dedicated ARM configs. No functional change is expected.

Signed-off-by: Thomas Zimmermann <[email protected]>
Fixes: a5b44c4adb16 ("drm/fbdev-generic: Always use shadow buffering")
Cc: Thomas Zimmermann <[email protected]>
Cc: Javier Martinez Canillas <[email protected]>
Cc: Zack Rusin <[email protected]>
Cc: Maarten Lankhorst <[email protected]>
Cc: Maxime Ripard <[email protected]>
Cc: <[email protected]> # v6.4+
---
 drivers/gpu/drm/drm_fbdev_generic.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/drivers/gpu/drm/drm_fbdev_generic.c 
b/drivers/gpu/drm/drm_fbdev_generic.c
index d647d89764cb9..b4659cd6285ab 100644
--- a/drivers/gpu/drm/drm_fbdev_generic.c
+++ b/drivers/gpu/drm/drm_fbdev_generic.c
@@ -113,7 +113,6 @@ static int drm_fbdev_generic_helper_fb_probe(struct 
drm_fb_helper *fb_helper,
        /* screen */
        info->flags |= FBINFO_VIRTFB | FBINFO_READS_FAST;
        info->screen_buffer = screen_buffer;
-       info->fix.smem_start = 
page_to_phys(vmalloc_to_page(info->screen_buffer));
        info->fix.smem_len = screen_size;
 
        /* deferred I/O */
-- 
2.44.0

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