On 04/12/2023 18:33, Boris Brezillon wrote:
<snip>
+/**
+ * cs_slot_sync_queue_state_locked() - Synchronize the queue slot priority
+ * @ptdev: Device.
+ * @csg_id: Group slot.
+ * @cs_id: Queue slot.
+ *
+ * Queue state is updated on group suspend or STATUS_UPDATE event.
+ */
+static void
+cs_slot_sync_queue_state_locked(struct panthor_device *ptdev, u32 csg_id, u32
cs_id)
+{
+ struct panthor_group *group = ptdev->scheduler->csg_slots[csg_id].group;
+ struct panthor_queue *queue = group->queues[cs_id];
+ struct panthor_fw_cs_iface *cs_iface =
+ panthor_fw_get_cs_iface(group->ptdev, csg_id, cs_id);
+
+ u32 status_wait_cond;
+
+ switch (cs_iface->output->status_blocked_reason) {
+ case CS_STATUS_BLOCKED_REASON_UNBLOCKED:
+ if (queue->iface.input->insert == queue->iface.output->extract
&&
+ cs_iface->output->status_scoreboards == 0)
+ group->idle_queues |= BIT(cs_id);
+ break;
+
+ case CS_STATUS_BLOCKED_REASON_SYNC_WAIT:
+ drm_WARN_ON(&ptdev->base, !list_empty(&group->wait_node));
I think we should remove this drm_WARN_ON(). With my user submission
experiments, I keep hitting this warning because I'm a bit slow to
signal a Mali sync object. In other words; I'm keeping a stream blocked
for a while.
It is quite common to get two rapid job IRQs, e.g. one for a global
event, and one for a particular CSG event. Depending on timing of the
scheduled work to deal with the IRQs, I quite often end up with two
tick_work() being scheduled and executed as a result of this. Both of
these will see the same stream as CS_STATUS_BLOCKED_REASON_UNBLOCKED,
and hence the second will trigger the drm_WARN_ON(), as the first run
already added the group to the waiting list.
I'm pretty sure we can hit this drm_WARN_ON() when user space starts
making use of multiple streams pr group as well, since two or more
streams for the same group could both be
CS_STATUS_BLOCKED_REASON_SYNC_WAIT, thus running into the same issue.
+ list_move_tail(&group->wait_node,
&group->ptdev->scheduler->groups.waiting);
+ group->blocked_queues |= BIT(cs_id);
+ queue->syncwait.gpu_va = cs_iface->output->status_wait_sync_ptr;
+ queue->syncwait.ref = cs_iface->output->status_wait_sync_value;
+ status_wait_cond = cs_iface->output->status_wait &
CS_STATUS_WAIT_SYNC_COND_MASK;
+ queue->syncwait.gt = status_wait_cond ==
CS_STATUS_WAIT_SYNC_COND_GT;
+ if (cs_iface->output->status_wait & CS_STATUS_WAIT_SYNC_64B) {
+ u64 sync_val_hi =
cs_iface->output->status_wait_sync_value_hi;
+
+ queue->syncwait.sync64 = true;
+ queue->syncwait.ref |= sync_val_hi << 32;
+ } else {
+ queue->syncwait.sync64 = false;
+ }
+ break;
+
+ default:
+ /* Other reasons are not blocking. Consider the queue as
runnable
+ * in those cases.
+ */
+ break;
+ }
+}
<snip>
--
Thanks,
Ketil