On 31/10/2023 03:24, Matthew Brost wrote:
Rather than call free_job and run_job in same work item have a dedicated
work item for each. This aligns with the design and intended use of work
queues.

v2:
    - Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting
      timestamp in free_job() work item (Danilo)
v3:
   - Drop forward dec of drm_sched_select_entity (Boris)
   - Return in drm_sched_run_job_work if entity NULL (Boris)
v4:
   - Replace dequeue with peek and invert logic (Luben)
   - Wrap to 100 lines (Luben)
   - Update comments for *_queue / *_queue_if_ready functions (Luben)
v5:
   - Drop peek argument, blindly reinit idle (Luben)
   - s/drm_sched_free_job_queue_if_ready/drm_sched_free_job_queue_if_done 
(Luben)
   - Update work_run_job & work_free_job kernel doc (Luben)
v6:
   - Do not move drm_sched_select_entity in file (Luben)

Signed-off-by: Matthew Brost <[email protected]>
---
  drivers/gpu/drm/scheduler/sched_main.c | 146 +++++++++++++++++--------
  include/drm/gpu_scheduler.h            |   4 +-
  2 files changed, 101 insertions(+), 49 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
b/drivers/gpu/drm/scheduler/sched_main.c
index d1ae05bded15..3b1b2f8eafe8 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -265,6 +265,32 @@ static void drm_sched_run_job_queue(struct 
drm_gpu_scheduler *sched)
                queue_work(sched->submit_wq, &sched->work_run_job);
  }
+/**
+ * drm_sched_free_job_queue - enqueue free-job work
+ * @sched: scheduler instance
+ */
+static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
+{
+       if (!READ_ONCE(sched->pause_submit))
+               queue_work(sched->submit_wq, &sched->work_free_job);
+}
+
+/**
+ * drm_sched_free_job_queue_if_done - enqueue free-job work if ready
+ * @sched: scheduler instance
+ */
+static void drm_sched_free_job_queue_if_done(struct drm_gpu_scheduler *sched)
+{
+       struct drm_sched_job *job;
+
+       spin_lock(&sched->job_list_lock);
+       job = list_first_entry_or_null(&sched->pending_list,
+                                      struct drm_sched_job, list);
+       if (job && dma_fence_is_signaled(&job->s_fence->finished))
+               drm_sched_free_job_queue(sched);
+       spin_unlock(&sched->job_list_lock);
+}
+
  /**
   * drm_sched_job_done - complete a job
   * @s_job: pointer to the job which is done
@@ -284,7 +310,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, 
int result)
        dma_fence_get(&s_fence->finished);
        drm_sched_fence_finished(s_fence, result);
        dma_fence_put(&s_fence->finished);
-       drm_sched_run_job_queue(sched);
+       drm_sched_free_job_queue(sched);
  }
/**
@@ -943,8 +969,10 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
                                                typeof(*next), list);
if (next) {
-                       next->s_fence->scheduled.timestamp =
-                               dma_fence_timestamp(&job->s_fence->finished);
+                       if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
+                                    &next->s_fence->scheduled.flags))
+                               next->s_fence->scheduled.timestamp =
+                                       
dma_fence_timestamp(&job->s_fence->finished);
                        /* start TO timer for next job */
                        drm_sched_start_timeout(sched);
                }
@@ -994,7 +1022,40 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
  EXPORT_SYMBOL(drm_sched_pick_best);
/**
- * drm_sched_run_job_work - main scheduler thread
+ * drm_sched_run_job_queue_if_ready - enqueue run-job work if ready
+ * @sched: scheduler instance
+ */
+static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
+{
+       if (drm_sched_select_entity(sched))
+               drm_sched_run_job_queue(sched);
+}
+
+/**
+ * drm_sched_free_job_work - worker to call free_job
+ *
+ * @w: free job work
+ */
+static void drm_sched_free_job_work(struct work_struct *w)
+{
+       struct drm_gpu_scheduler *sched =
+               container_of(w, struct drm_gpu_scheduler, work_free_job);
+       struct drm_sched_job *cleanup_job;
+
+       if (READ_ONCE(sched->pause_submit))
+               return;
+
+       cleanup_job = drm_sched_get_cleanup_job(sched);
+       if (cleanup_job) {
+               sched->ops->free_job(cleanup_job);
+
+               drm_sched_free_job_queue_if_done(sched);
+               drm_sched_run_job_queue_if_ready(sched);

Are finished jobs now disturbing the round robin selection?

Every time this cleans up a job we get:

drm_sched_run_job_queue_if_ready
 -> drm_sched_select_entity
     -> drm_sched_rq_select_entity_rr
         -> rq->current_entity bumped to next in list

So when the job run worker does:

        entity = drm_sched_select_entity(sched);

It does not pick the same entity as before this patch? If so perhaps drm_sched_run_job_queue_if_ready needs a "peek" helper which does not modify any state.

Regards,

Tvrtko

+       }
+}
+
+/**
+ * drm_sched_run_job_work - worker to call run_job
   *
   * @w: run job work
   */
@@ -1003,65 +1064,51 @@ static void drm_sched_run_job_work(struct work_struct 
*w)
        struct drm_gpu_scheduler *sched =
                container_of(w, struct drm_gpu_scheduler, work_run_job);
        struct drm_sched_entity *entity;
-       struct drm_sched_job *cleanup_job;
+       struct dma_fence *fence;
+       struct drm_sched_fence *s_fence;
+       struct drm_sched_job *sched_job;
        int r;
if (READ_ONCE(sched->pause_submit))
                return;
- cleanup_job = drm_sched_get_cleanup_job(sched);
        entity = drm_sched_select_entity(sched);
+       if (!entity)
+               return;
- if (!entity && !cleanup_job)
+       sched_job = drm_sched_entity_pop_job(entity);
+       if (!sched_job) {
+               complete_all(&entity->entity_idle);
                return; /* No more work */
+       }
- if (cleanup_job)
-               sched->ops->free_job(cleanup_job);
-
-       if (entity) {
-               struct dma_fence *fence;
-               struct drm_sched_fence *s_fence;
-               struct drm_sched_job *sched_job;
-
-               sched_job = drm_sched_entity_pop_job(entity);
-               if (!sched_job) {
-                       complete_all(&entity->entity_idle);
-                       if (!cleanup_job)
-                               return; /* No more work */
-                       goto again;
-               }
-
-               s_fence = sched_job->s_fence;
-
-               atomic_inc(&sched->hw_rq_count);
-               drm_sched_job_begin(sched_job);
+       s_fence = sched_job->s_fence;
- trace_drm_run_job(sched_job, entity);
-               fence = sched->ops->run_job(sched_job);
-               complete_all(&entity->entity_idle);
-               drm_sched_fence_scheduled(s_fence, fence);
+       atomic_inc(&sched->hw_rq_count);
+       drm_sched_job_begin(sched_job);
- if (!IS_ERR_OR_NULL(fence)) {
-                       /* Drop for original kref_init of the fence */
-                       dma_fence_put(fence);
+       trace_drm_run_job(sched_job, entity);
+       fence = sched->ops->run_job(sched_job);
+       complete_all(&entity->entity_idle);
+       drm_sched_fence_scheduled(s_fence, fence);
- r = dma_fence_add_callback(fence, &sched_job->cb,
-                                                  drm_sched_job_done_cb);
-                       if (r == -ENOENT)
-                               drm_sched_job_done(sched_job, fence->error);
-                       else if (r)
-                               DRM_DEV_ERROR(sched->dev, "fence add callback failed 
(%d)\n",
-                                         r);
-               } else {
-                       drm_sched_job_done(sched_job, IS_ERR(fence) ?
-                                          PTR_ERR(fence) : 0);
-               }
+       if (!IS_ERR_OR_NULL(fence)) {
+               /* Drop for original kref_init of the fence */
+               dma_fence_put(fence);
- wake_up(&sched->job_scheduled);
+               r = dma_fence_add_callback(fence, &sched_job->cb,
+                                          drm_sched_job_done_cb);
+               if (r == -ENOENT)
+                       drm_sched_job_done(sched_job, fence->error);
+               else if (r)
+                       DRM_DEV_ERROR(sched->dev, "fence add callback failed 
(%d)\n", r);
+       } else {
+               drm_sched_job_done(sched_job, IS_ERR(fence) ?
+                                  PTR_ERR(fence) : 0);
        }
-again:
-       drm_sched_run_job_queue(sched);
+       wake_up(&sched->job_scheduled);
+       drm_sched_run_job_queue_if_ready(sched);
  }
/**
@@ -1145,6 +1192,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
        atomic_set(&sched->hw_rq_count, 0);
        INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
        INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
+       INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
        atomic_set(&sched->_score, 0);
        atomic64_set(&sched->job_id_count, 0);
        sched->pause_submit = false;
@@ -1274,6 +1322,7 @@ void drm_sched_wqueue_stop(struct drm_gpu_scheduler 
*sched)
  {
        WRITE_ONCE(sched->pause_submit, true);
        cancel_work_sync(&sched->work_run_job);
+       cancel_work_sync(&sched->work_free_job);
  }
  EXPORT_SYMBOL(drm_sched_wqueue_stop);
@@ -1286,5 +1335,6 @@ void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched)
  {
        WRITE_ONCE(sched->pause_submit, false);
        queue_work(sched->submit_wq, &sched->work_run_job);
+       queue_work(sched->submit_wq, &sched->work_free_job);
  }
  EXPORT_SYMBOL(drm_sched_wqueue_start);
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index e0e7c4eb57d9..677ba96759ab 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -479,9 +479,10 @@ struct drm_sched_backend_ops {
   *                 finished.
   * @hw_rq_count: the number of jobs currently in the hardware queue.
   * @job_id_count: used to assign unique id to the each job.
- * @submit_wq: workqueue used to queue @work_run_job
+ * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
   * @timeout_wq: workqueue used to queue @work_tdr
   * @work_run_job: work which calls run_job op of each scheduler.
+ * @work_free_job: work which calls free_job op of each scheduler.
   * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
   *            timeout interval is over.
   * @pending_list: the list of jobs which are currently in the job queue.
@@ -511,6 +512,7 @@ struct drm_gpu_scheduler {
        struct workqueue_struct         *submit_wq;
        struct workqueue_struct         *timeout_wq;
        struct work_struct              work_run_job;
+       struct work_struct              work_free_job;
        struct delayed_work             work_tdr;
        struct list_head                pending_list;
        spinlock_t                      job_list_lock;

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