On Fri, 28 Apr 2023 10:01:24 +0000 Simon Ser <[email protected]> wrote:
> Only the stuff inside the brackets should be indented. > > Signed-off-by: Simon Ser <[email protected]> > Cc: Harry Wentland <[email protected]> > Cc: Daniel Vetter <[email protected]> > Cc: Sebastian Wick <[email protected]> > Cc: Joshua Ashton <[email protected]> > Cc: Pekka Paalanen <[email protected]> > --- > include/uapi/drm/drm_mode.h | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h > index 46becedf5b2f..997d23fb2d68 100644 > --- a/include/uapi/drm/drm_mode.h > +++ b/include/uapi/drm/drm_mode.h > @@ -878,7 +878,7 @@ struct hdr_metadata_infoframe { > */ > struct { > __u16 x, y; > - } display_primaries[3]; > + } display_primaries[3]; > /** > * @white_point: White Point of Colorspace Data. > * These are coded as unsigned 16-bit values in units of > @@ -889,7 +889,7 @@ struct hdr_metadata_infoframe { > */ > struct { > __u16 x, y; > - } white_point; > + } white_point; > /** > * @max_display_mastering_luminance: Max Mastering Display Luminance. > * This value is coded as an unsigned 16-bit value in units of 1 cd/m2, Reviewed-by: Pekka Paalanen <[email protected]> Thanks, pq
