On Fri, 28 Apr 2023 10:01:24 +0000
Simon Ser <[email protected]> wrote:

> Only the stuff inside the brackets should be indented.
> 
> Signed-off-by: Simon Ser <[email protected]>
> Cc: Harry Wentland <[email protected]>
> Cc: Daniel Vetter <[email protected]>
> Cc: Sebastian Wick <[email protected]>
> Cc: Joshua Ashton <[email protected]>
> Cc: Pekka Paalanen <[email protected]>
> ---
>  include/uapi/drm/drm_mode.h | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
> index 46becedf5b2f..997d23fb2d68 100644
> --- a/include/uapi/drm/drm_mode.h
> +++ b/include/uapi/drm/drm_mode.h
> @@ -878,7 +878,7 @@ struct hdr_metadata_infoframe {
>        */
>       struct {
>               __u16 x, y;
> -             } display_primaries[3];
> +     } display_primaries[3];
>       /**
>        * @white_point: White Point of Colorspace Data.
>        * These are coded as unsigned 16-bit values in units of
> @@ -889,7 +889,7 @@ struct hdr_metadata_infoframe {
>        */
>       struct {
>               __u16 x, y;
> -             } white_point;
> +     } white_point;
>       /**
>        * @max_display_mastering_luminance: Max Mastering Display Luminance.
>        * This value is coded as an unsigned 16-bit value in units of 1 cd/m2,

Reviewed-by: Pekka Paalanen <[email protected]>


Thanks,
pq

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