Use info->screen_buffer when reading and writing framebuffers in
system memory. It's the correct pointer for this address space.

The struct fb_info has a union to store the framebuffer memory. This can
either be info->screen_base if the framebuffer is stored in I/O memory,
or info->screen_buffer if the framebuffer is stored in system memory.

As the driver operates on the latter address space, it is wrong to use
.screen_base and .screen_buffer must be used instead. This also gets
rid of casting needed due to not using the correct data type.

Signed-off-by: Thomas Zimmermann <[email protected]>
---
 drivers/video/fbdev/vfb.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/video/fbdev/vfb.c b/drivers/video/fbdev/vfb.c
index a0a2009e003e..43c5ac90d527 100644
--- a/drivers/video/fbdev/vfb.c
+++ b/drivers/video/fbdev/vfb.c
@@ -440,7 +440,7 @@ static int vfb_probe(struct platform_device *dev)
        if (!info)
                goto err;
 
-       info->screen_base = (char __iomem *)videomemory;
+       info->screen_buffer = videomemory;
        info->fbops = &vfb_ops;
 
        if (!fb_find_mode(&info->var, info, mode_option,
-- 
2.40.0

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