https://bugs.freedesktop.org/show_bug.cgi?id=66974
Michel Dänzer <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #5 from Michel Dänzer <[email protected]> --- commit b00269aa5887b88d2e037d6bfa374779902f8743 Author: Michel Dänzer <[email protected]> Date: Wed Aug 7 18:14:16 2013 +0200 radeonsi: Don't leave gaps between position exports from vertex shader If the vertex shader exports clip distances but not point size, use position exports 1/2 instead of 2/3 for the clip distances. Fixes geometry corruption in that case. -- You are receiving this mail because: You are the assignee for the bug.
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