Prevent that drivers or the user sets the virtual screen resolution
smaller than the physical screen resolution.  This is important, because
otherwise we may get accesses outside of the graphics memory area.

Signed-off-by: Helge Deller <[email protected]>
Cc: [email protected] # v5.4+
---
 drivers/video/fbdev/core/fbmem.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/drivers/video/fbdev/core/fbmem.c b/drivers/video/fbdev/core/fbmem.c
index 160389365a36..b6e1d0f2b974 100644
--- a/drivers/video/fbdev/core/fbmem.c
+++ b/drivers/video/fbdev/core/fbmem.c
@@ -1006,6 +1006,12 @@ fb_set_var(struct fb_info *info, struct 
fb_var_screeninfo *var)
        if (var->xres < 8 || var->yres < 8)
                return -EINVAL;

+       /* make sure virtual resolution >= physical resolution */
+       if (var->xres_virtual < var->xres)
+               return -EINVAL;
+       if (var->yres_virtual < var->yres)
+               return -EINVAL;
+
        /* Too huge resolution causes multiplication overflow. */
        if (check_mul_overflow(var->xres, var->yres, &unused) ||
            check_mul_overflow(var->xres_virtual, var->yres_virtual, &unused))
--
2.35.3

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