From: Rob Clark <[email protected]>

And while we are at it, let's start the fence counter close to the
rollover point so that if issues slip in, they are more obvious.

Signed-off-by: Rob Clark <[email protected]>
---
 drivers/gpu/drm/msm/msm_fence.c | 13 +++++++++++--
 1 file changed, 11 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/msm/msm_fence.c b/drivers/gpu/drm/msm/msm_fence.c
index 3df255402a33..a35a6746c7cd 100644
--- a/drivers/gpu/drm/msm/msm_fence.c
+++ b/drivers/gpu/drm/msm/msm_fence.c
@@ -28,6 +28,14 @@ msm_fence_context_alloc(struct drm_device *dev, volatile 
uint32_t *fenceptr,
        fctx->fenceptr = fenceptr;
        spin_lock_init(&fctx->spinlock);
 
+       /*
+        * Start out close to the 32b fence rollover point, so we can
+        * catch bugs with fence comparisons.
+        */
+       fctx->last_fence = 0xffffff00;
+       fctx->completed_fence = fctx->last_fence;
+       *fctx->fenceptr = fctx->last_fence;
+
        return fctx;
 }
 
@@ -46,11 +54,12 @@ bool msm_fence_completed(struct msm_fence_context *fctx, 
uint32_t fence)
                (int32_t)(*fctx->fenceptr - fence) >= 0;
 }
 
-/* called from workqueue */
+/* called from irq handler */
 void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence)
 {
        spin_lock(&fctx->spinlock);
-       fctx->completed_fence = max(fence, fctx->completed_fence);
+       if (fence_after(fence, fctx->completed_fence))
+               fctx->completed_fence = fence;
        spin_unlock(&fctx->spinlock);
 }
 
-- 
2.36.1

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