Remove redundant error message (since now it is very similar to what
we do in drm_sched_init) and centralize all error handling in a
unique place, as we follow the same steps in any case of failure.

Signed-off-by: Melissa Wen <[email protected]>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++----------------------
 1 file changed, 13 insertions(+), 27 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 39459ae96f30..06238e6d7f5c 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d)
                             hw_jobs_limit, job_hang_limit,
                             msecs_to_jiffies(hang_limit_ms), NULL,
                             NULL, "v3d_bin", v3d->drm.dev);
-       if (ret) {
-               dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", 
ret);
+       if (ret)
                return ret;
-       }
 
        ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
                             &v3d_render_sched_ops,
                             hw_jobs_limit, job_hang_limit,
                             msecs_to_jiffies(hang_limit_ms), NULL,
                             NULL, "v3d_render", v3d->drm.dev);
-       if (ret) {
-               dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
-                       ret);
-               v3d_sched_fini(v3d);
-               return ret;
-       }
+       if (ret)
+               goto fail;
 
        ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
                             &v3d_tfu_sched_ops,
                             hw_jobs_limit, job_hang_limit,
                             msecs_to_jiffies(hang_limit_ms), NULL,
                             NULL, "v3d_tfu", v3d->drm.dev);
-       if (ret) {
-               dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
-                       ret);
-               v3d_sched_fini(v3d);
-               return ret;
-       }
+       if (ret)
+               goto fail;
 
        if (v3d_has_csd(v3d)) {
                ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
@@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d)
                                     hw_jobs_limit, job_hang_limit,
                                     msecs_to_jiffies(hang_limit_ms), NULL,
                                     NULL, "v3d_csd", v3d->drm.dev);
-               if (ret) {
-                       dev_err(v3d->drm.dev, "Failed to create CSD scheduler: 
%d.",
-                               ret);
-                       v3d_sched_fini(v3d);
-                       return ret;
-               }
+               if (ret)
+                       goto fail;
 
                ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
                                     &v3d_cache_clean_sched_ops,
                                     hw_jobs_limit, job_hang_limit,
                                     msecs_to_jiffies(hang_limit_ms), NULL,
                                     NULL, "v3d_cache_clean", v3d->drm.dev);
-               if (ret) {
-                       dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN 
scheduler: %d.",
-                               ret);
-                       v3d_sched_fini(v3d);
-                       return ret;
-               }
+               if (ret)
+                       goto fail;
        }
 
        return 0;
+
+fail:
+       v3d_sched_fini(v3d);
+       return ret;
 }
 
 void
-- 
2.34.1

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