We actually need to wait for the moving fence after pinning
the BO to make sure that the pin is completed.

v2: grab the lock while waiting

Signed-off-by: Christian König <[email protected]>
References: 
https://lore.kernel.org/dri-devel/[email protected]/
CC: [email protected]
---
 drivers/gpu/drm/nouveau/nouveau_prime.c | 17 ++++++++++++++++-
 1 file changed, 16 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/nouveau/nouveau_prime.c 
b/drivers/gpu/drm/nouveau/nouveau_prime.c
index 347488685f74..60019d0532fc 100644
--- a/drivers/gpu/drm/nouveau/nouveau_prime.c
+++ b/drivers/gpu/drm/nouveau/nouveau_prime.c
@@ -93,7 +93,22 @@ int nouveau_gem_prime_pin(struct drm_gem_object *obj)
        if (ret)
                return -EINVAL;
 
-       return 0;
+       ret = ttm_bo_reserve(&nvbo->bo, false, false, NULL);
+       if (ret)
+               goto error;
+
+       if (nvbo->bo.moving)
+               ret = dma_fence_wait(nvbo->bo.moving, true);
+
+       ttm_bo_unreserve(&nvbo->bo);
+       if (ret)
+               goto error;
+
+       return ret;
+
+error:
+       nouveau_bo_unpin(nvbo);
+       return ret;
 }
 
 void nouveau_gem_prime_unpin(struct drm_gem_object *obj)
-- 
2.25.1

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