https://bugs.freedesktop.org/show_bug.cgi?id=62012

          Priority: medium
            Bug ID: 62012
          Assignee: [email protected]
           Summary: Intermittent black geometry
          Severity: major
    Classification: Unclassified
                OS: All
          Reporter: [email protected]
          Hardware: Other
            Status: NEW
           Version: git
         Component: Drivers/Gallium/radeonsi
           Product: Mesa

Some apps intermittently show black instead of the expected coloration for some
parts of the geometry.

Investigating this with the rss-glx hack atunnel, the depth buffer appears to
have the correct values for the affected areas. So apparently the pixel shader
either doesn't run or fails to produce the correct colour values there for some
reason.

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