If the scheduler rt thread gets stuck on a mutex that we're holding
while waiting for gpu workloads to complete, we have a problem.

Add dma-fence annotations so that lockdep can check this for us.

I've tried to quite carefully review this, and I think it's at the
right spot. But obviosly no expert on drm scheduler.

Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: [email protected]
Cc: Chris Wilson <[email protected]>
Cc: Maarten Lankhorst <[email protected]>
Cc: Christian König <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
---
 drivers/gpu/drm/scheduler/sched_main.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
b/drivers/gpu/drm/scheduler/sched_main.c
index 9a0d77a68018..f69abc4e70d3 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -764,9 +764,12 @@ static int drm_sched_main(void *param)
 {
        struct drm_gpu_scheduler *sched = (struct drm_gpu_scheduler *)param;
        int r;
+       bool fence_cookie;
 
        sched_set_fifo_low(current);
 
+       fence_cookie = dma_fence_begin_signalling();
+
        while (!kthread_should_stop()) {
                struct drm_sched_entity *entity = NULL;
                struct drm_sched_fence *s_fence;
@@ -824,6 +827,9 @@ static int drm_sched_main(void *param)
 
                wake_up(&sched->job_scheduled);
        }
+
+       dma_fence_end_signalling(fence_cookie);
+
        return 0;
 }
 
-- 
2.28.0

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