On Fri, Apr 3, 2020 at 6:58 AM Daniel Vetter <[email protected]> wrote: > > We already have it in v3d_dev->drm.dev with zero additional pointer > chasing. Personally I don't like duplicated pointers like this > because: > - reviewers need to check whether the pointer is for the same or > different objects if there's multiple > - compilers have an easier time too > > To avoid having to pull in some big headers I implemented the casting > function as a macro instead of a static inline. Typechecking thanks to > container_of still assured. > > But also a bit a bikeshed, so feel free to ignore. > > Signed-off-by: Daniel Vetter <[email protected]> > Cc: Eric Anholt <[email protected]
Acked-by: Eric Anholt <[email protected]> _______________________________________________ dri-devel mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/dri-devel
