On Fri, Apr 3, 2020 at 6:58 AM Daniel Vetter <[email protected]> wrote:
>
> We already have it in v3d_dev->drm.dev with zero additional pointer
> chasing. Personally I don't like duplicated pointers like this
> because:
> - reviewers need to check whether the pointer is for the same or
> different objects if there's multiple
> - compilers have an easier time too
>
> To avoid having to pull in some big headers I implemented the casting
> function as a macro instead of a static inline. Typechecking thanks to
> container_of still assured.
>
> But also a bit a bikeshed, so feel free to ignore.
>
> Signed-off-by: Daniel Vetter <[email protected]>
> Cc: Eric Anholt <[email protected]

Acked-by: Eric Anholt <[email protected]>
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