Before updating the display from the console's shadow buffer, the dirty
worker now waits for vblank. This allows several screen updates to pile
up and acts as a rate limiter.
v2:
* don't hold helper->lock while waiting for vblank
Signed-off-by: Thomas Zimmermann <[email protected]>
---
drivers/gpu/drm/drm_fb_helper.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index a7ba5b4902d6..d0cb1fa4f909 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -402,8 +402,18 @@ static void drm_fb_helper_dirty_work(struct work_struct
*work)
dirty_work);
struct drm_clip_rect *clip = &helper->dirty_clip;
struct drm_clip_rect clip_copy;
+ struct drm_crtc *crtc;
unsigned long flags;
void *vaddr;
+ int ret;
+
+ /* rate-limit update frequency */
+ crtc = helper->client.modesets[0].crtc;
+ ret = drm_crtc_vblank_get(crtc);
+ if (!ret) {
+ drm_crtc_wait_one_vblank(crtc);
+ drm_crtc_vblank_put(crtc);
+ }
spin_lock_irqsave(&helper->dirty_lock, flags);
clip_copy = *clip;
--
2.23.0
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