https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #14 from Pierre-Eric Pelloux-Prayer
<[email protected]> ---
> > And sorry that I 'hijacked' this thread - should I open a new ticket?
>
> I don't think you need to open a bug for it at all. As its not a bug in Mesa
> its a shader bug.
>
It's not a bug in Mesa but if adopting the same behavior than other drivers is
cheap performance-wise I think we should consider it.
For instance, adding a prolog to PS that always initializes v0, v1, v2 to 0
could do the trick... maybe there are other/better ways though.
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