https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #22 from Marek Olšák <[email protected]> ---
Connor, the hardware manages the scratch buffer alloc/dealloc. You don't have
to allocate more than one.
The problem with Civ VI is that VGPR indexing has never been properly
implemented for gfx9 in LLVM.
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