Hi Thomas, On 2019/06/18, Thomas Hellström (VMware) wrote: > From: Thomas Hellstrom <[email protected]> > > TTM provides a means to assign eviction priorities to buffer object. This > means that all buffer objects with a lower priority will be evicted first > on memory pressure. > Use this to make sure surfaces and in particular non-dirty surfaces are > evicted first. Evicting in particular shaders, cotables and contexts imply > a significant performance hit on vmwgfx, so make sure these resources are > evicted last. > Some buffer objects are sub-allocated in user-space which means we can have > many resources attached to a single buffer object or resource. In that case > the buffer object is given the highest priority of the attached resources. > > Signed-off-by: Thomas Hellstrom <[email protected]> > Reviewed-by: Deepak Rawat <[email protected]> Fwiw patches 1-3 are: Reviewed-by: Emil Velikov <[email protected]>
Patch 4 is: Acked-by: Emil Velikov <[email protected]> Huge thanks for sorting this out. Emil _______________________________________________ dri-devel mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/dri-devel
