https://bugs.freedesktop.org/show_bug.cgi?id=99923

--- Comment #44 from Alex Smith <[email protected]> ---
We released a game update last week, which includes a workaround for the out of
bounds array access in a shader that was triggering this issue (thanks to
Nicolai for giving us the details). That should fix the rendering issues
without having to update LLVM or wait for a backport.

Obviously the game shouldn't be crashing for you after the update, if it is
please contact [email protected] so we can look into it.

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