On Wed, Sep 26, 2018 at 3:18 AM Chris Wilson <[email protected]>
wrote:

> Quoting Jason Ekstrand (2018-09-26 08:17:03)
> > We attempt to get fences earlier in the hopes that everything will
> > already have fences and no callbacks will be needed.  If we do succeed
> > in getting a fence, getting one a second time will result in a duplicate
> > ref with no unref.  This is causing memory leaks in Vulkan applications
> > that create a lot of fences; playing for a few hours can, apparently,
> > bring down the system.
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899
> > Signed-off-by: Jason Ekstrand <[email protected]>
> > Cc: [email protected]
> > ---
> >  drivers/gpu/drm/drm_syncobj.c | 5 +++++
> >  1 file changed, 5 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/drm_syncobj.c
> b/drivers/gpu/drm/drm_syncobj.c
> > index adb3cb27d31e..759278fef35a 100644
> > --- a/drivers/gpu/drm/drm_syncobj.c
> > +++ b/drivers/gpu/drm/drm_syncobj.c
> > @@ -97,6 +97,8 @@ static int
> drm_syncobj_fence_get_or_add_callback(struct drm_syncobj *syncobj,
> >  {
> >         int ret;
> >
> > +       WARN_ON(*fence);
>
> I would have just put if (*fence) return; since the function is tied to
> the array_wait implementation.
>

I considered doing that but marginally liked this better.  If you have a
preference, I'm happy to change itl.

--Jason


> Reviewed-by: Chris Wilson <[email protected]>
> -Chris
>
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