https://bugs.freedesktop.org/show_bug.cgi?id=50616

--- Comment #4 from Michel Dänzer <[email protected]> 2012-06-05 03:46:52 PDT 
---
(In reply to comment #3)
> It improved the average a tiny bit, but the long ones were still there.

Did you try it with vblank_mode=0 as well?


Calling glFinish() instead of glFlush() before glXSwapBuffers() might give a
better idea of where the time is actually spent.


P.S. Please attach files here directly instead of referencing external sites.

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