On Wed, May 30, 2012 at 7:41 PM, Eric Anholt <[email protected]> wrote: > I guess GL_ALREADY_SIGNALED handling will be done using a check for > bo_busy() before calling this.
I've just read through the mesa code and gl_already_signalled seems to be handled already by core mesa code in _mesa_ClientWaitSync (if the driver sets syncObject->Status correctly). So I guess the current kernel code should work as-is and only the libdrm interface needs some colour adjustments around the timeout parameter. -Daniel -- Daniel Vetter [email protected] - +41 (0) 79 364 57 48 - http://blog.ffwll.ch _______________________________________________ dri-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/dri-devel
