https://bugs.freedesktop.org/show_bug.cgi?id=107581
Timothy Arceri <[email protected]> changed:
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--- Comment #8 from Timothy Arceri <[email protected]> ---
Created attachment 141209
--> https://bugs.freedesktop.org/attachment.cgi?id=141209&action=edit
hack around preprocessor stringification
Ok I've taken a closer look and there is indeed new issues with this game
besides the existing ones.
Shaders include preprocessor stringification which is legal in C by not
specified in the GLSL spec e.g.
#define DOMAIN_PARAMS(dmn) ROOT_SIG(DS) [domain(#dmn)]
I've hacked around that with the following patch but then hit further shaders
that fail to compile "unexpected LAYOUT_TOK"
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