https://bugs.freedesktop.org/show_bug.cgi?id=105532
--- Comment #3 from Timothy Arceri <[email protected]> ---
(In reply to Nicolas Cannasse from comment #2)
> Hi,
>
> I'm Northgard technical director.
>
> We are creating buffers to draw various 2D shapes into textures for map
> generation. Then we download the textures from GPU to CPU for additional
> processing. These textures are then used to generate the landscape. For some
> reason unknown to us the textures generated in some case appears to be
> corrupted, resulting in these weird height maps. We haven't been able to
> investigate the issue in details atm.
If you could capture a trace of the issue in renderdoc or apitrace [1] upload
it somewhere and provide the link we might be able to investigate it. But
currently I can't get a trace because the HashLink virtual machine crashes.
Maybe you guys could try compiling with HL/C and try grabbing a trace with the
binary?
[1] https://github.com/apitrace/apitrace
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