We should get drvdata from struct device directly. Going via
platform_device is an unneeded step back and forth.

Signed-off-by: Wolfram Sang <[email protected]>
---

Build tested only. buildbot is happy. Please apply individually.

 drivers/gpu/drm/msm/msm_drv.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c
index 30cd514d8f7c..5fdd6cf6bf42 100644
--- a/drivers/gpu/drm/msm/msm_drv.c
+++ b/drivers/gpu/drm/msm/msm_drv.c
@@ -203,8 +203,7 @@ static int vblank_ctrl_queue_work(struct msm_drm_private 
*priv,
 
 static int msm_drm_uninit(struct device *dev)
 {
-       struct platform_device *pdev = to_platform_device(dev);
-       struct drm_device *ddev = platform_get_drvdata(pdev);
+       struct drm_device *ddev = dev_get_drvdata(dev);
        struct msm_drm_private *priv = ddev->dev_private;
        struct msm_kms *kms = priv->kms;
        struct msm_vblank_ctrl *vbl_ctrl = &priv->vblank_ctrl;
-- 
2.11.0

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