On Friday, 2017-01-13 10:49:00 +0300, Dan Carpenter wrote:
> We accidentally return success even if vc4_full_res_bounds_check() fails.
>
> Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")
> Signed-off-by: Dan Carpenter <[email protected]>
> ---
> Not tested.
It would be good to test it, but the previous code would always return 0,
and from a quick look the callers expect non-zero values on error, so
this makes more sense at least.
Reviewed-by: Eric Engestrom <[email protected]>
>
> diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c
> b/drivers/gpu/drm/vc4/vc4_render_cl.c
> index 08886a3..5cdd003 100644
> --- a/drivers/gpu/drm/vc4/vc4_render_cl.c
> +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
> @@ -461,7 +461,7 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info
> *exec,
> }
>
> ret = vc4_full_res_bounds_check(exec, *obj, surf);
> - if (!ret)
> + if (ret)
> return ret;
>
> return 0;
This now boils down to `return vc4_full_res_bounds_check(...);`, so you
could get rid of the `ret` variable completely :)
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