https://bugs.freedesktop.org/show_bug.cgi?id=99019
--- Comment #6 from Marek Olšák <maraeo at gmail.com> ---
The shader ends up in an infinite loop because of this:
...
v_cmpx_le_f32_e32 vcc, 0, v0
s_branch BB0_30
s_cbranch_execnz BB0_30
; BB#29:
exp null off, off, off, off done vm
s_endpgm
BB0_30: ; %endif110
...
s_branch shouldn't be there. It prevents killing the wave early and the loop
that follows is infinite, because it starts with EXEC=0.
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