https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #4 from Andreas Hartmetz <ahartmetz at gmail.com> --- I have the same problem. Assuming the problem was shader compilation, what could be done about it, though? Optimizing shader compilation by a factor of 10 seems unrealistic, a disk cache for shaders has been rejected (right?) and would not always help, e.g. when somebody with a car that uses a new asset joins. -- You are receiving this mail because: You are on the CC list for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160921/e29a4e5e/attachment.html>
