On Mon, 21 Nov 2011 17:23:06 +0100, Daniel Vetter <[email protected]> wrote:

> Indeed, nice catch (albeit totally unlikely to be hit, because the error
> only happens when the gpu ceases to progress in the ring, so imo not
> stable material). Keith, please pick this up for fixes, thanks.

It's already there and queued for airlied :-)

-- 
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